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NPC AI
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Skul
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Posts: 413
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Joined: Jun 2012
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Post: #3
RE: NPC AI
Good to know Extreme, I also fixed that in the script. Also, it's unfinished right now, about half done I'd say. I will be adding more later. Right now I know the 'tossing stone' AI will be mucked up since the default behaviour in sphere has to be halted in sphere_item_boulders_rocks.scp, which isn't mentioned in the .scp I uploaded. Also, it needs to be thoroughly tested before I add in anymore features. For the most part, it works properly.

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
09-21-2012 01:42 AM
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Messages In This Thread
NPC AI - Skul - 09-20-2012, 05:08 PM
RE: NPC AI - Extreme - 09-20-2012, 11:51 PM
RE: NPC AI - Skul - 09-21-2012 01:42 AM
RE: NPC AI - Extreme - 09-21-2012, 01:44 AM
RE: NPC AI - Skul - 09-21-2012, 01:50 AM
RE: NPC AI - Extreme - 09-21-2012, 02:15 AM
RE: NPC AI - Skul - 09-21-2012, 04:44 AM
RE: NPC AI - Skul - 09-24-2012, 02:58 AM
RE: NPC AI - Skul - 09-24-2012, 05:41 AM
RE: NPC AI - Skul - 10-01-2012, 02:53 PM
RE: NPC AI - amonvangrell - 01-06-2014, 11:06 AM
RE: NPC AI - XuN - 01-06-2014, 06:38 PM

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