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Odd issue with my potion drinking EVENT.
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Rayvolution
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Aetharia

Post: #1
Odd issue with my potion drinking EVENT.
I'm trying to get my potion drinking script to work, and the only way I can is with a little work around. But, the work around should *not* be required. I'm totally puzzled why it's acting the way it is.

The "Working" script with the work around, you'll notice I had to create a new potion, have the NPC drink that, then consume the original one:

Code:
ON=@GetHit
    IF (<RESTEST 1 i_potion_regeneration_health>) && (<HITPOINTS> < <STR>) && (<EVAL RAND(5)> == 1)
            SERV.NEWITEM i_potion_regeneration_health
            EMOTE drink a <NEW.NAME>!
            NEW.CONT=<findlayer.21.uid>
            USEITEM <NEW>
                 return 1
    ENDIF

What SHOULD work, but isn't. It's actually making the NPC's target attempt to drink the potion in the NPC's backpack.

Code:
ON=@GetHit
    IF (<RESTEST 1 i_potion_regeneration_health>) && (<HITPOINTS> < <STR>) && (<EVAL RAND(5)> == 1)
            EMOTE drink a <NEW.NAME>!
                 findid.i_potion_regeneration_health.useitem
                 return 1
    ENDIF

Any advice? Tongue

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(This post was last modified: 09-18-2012 11:15 PM by Rayvolution.)
09-18-2012 11:14 PM
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Odd issue with my potion drinking EVENT. - Rayvolution - 09-18-2012 11:14 PM

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