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24h hour online when server crash timer dissapear...
Author Message
Gil Amarth
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Post: #9
RE: 24h hour online when server crash timer dissapear...
(09-13-2012 10:39 AM)Skul Wrote:  Use timerf as mentioned above or fire the timer every second and add the tag, then compare the tag to see if you have X amount of seconds, a little example:
Code:
on=@login
findid.i_reward_timer.timer=1

[itemdef i_reward_timer]
defname=i_reward_timer
name=Reward Timer
id=i_memory

on=@create
attr=attr_move_never|attr_invis

on=@timer
tag0.timer += 1 //add 1 second
if (<dtag0.timer> >= 86400) //1 day?
  //give reward
  tag.timer=0 //reset timer
endif
timer=1
return 1

A timer which fires every second to every player?
It´s very expensive in resources, in my opinion.
09-13-2012 09:18 PM
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RE: 24h hour online when server crash timer dissapear... - Gil Amarth - 09-13-2012 09:18 PM

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