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Timer/memory
Author Message
Gil Amarth
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Posts: 189
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Joined: May 2012
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Post: #4
RE: Timer/memory
The timer should run normally when he is online and ticks normally.
When you want to tick when is offline, you should check if the script changes or effect anything in the world, or only changes tags or parameters of the character.

If the answer is the second:


ON=@LOGOUT

REF1 = <FINDID.i_memory_name_you_want.UID>
REF1.MORE2 = <SERV.TIME>
REF1.TAG.TEMP = <REF1.TIMER>
REF1.TIMER = -1

ON=@LOGIN

IF (<FINDID.i_memory_name_you_want.UID>)
REF1 = <FINDID.i_memory_name_you_want.UID>
IF !(<REF1.TAG0.TEMP>) // If there is no TAG
SERV.LOG Error: <NAME> without TAG.TEMP!
REF1.MORE2 = <SERV.TIME>
REF1.TAG.TEMP = <REF1.TIMER>
ENDIF

LOCAL.TIME_ELAPSED = <EVAL ((<SERV.TIME> - <REF1.MORE2>)/10)>

IF (<LOCAL.TIME_ELAPSED> < 0) // SERV.TIME can reset to 0 for long periods of time
LOCAL.TIME_ELAPSED = 0
ENDIF

IF (<LOCAL.TIME_ELAPSED> < <REF1.TAG.TEMP>) // Less time than a Timer
REF1.TIMER = <EVAL <REF1.TAG.TEMP> - <LOCAL.TIME_ELAPSED>>
ELSE
// Calculate how many loops the timer does, calculating a division and his rest
// Set how many time the timer has left (divisionĀ“s rest)
// Apply the effect of the timer on the player
ENDIF
REF1.TAG.TEMP=
ENDIF
(This post was last modified: 09-10-2012 08:25 AM by Gil Amarth.)
09-10-2012 08:22 AM
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Messages In This Thread
Timer/memory - Mordaunt - 09-10-2012, 03:07 AM
RE: Timer/memory - Extreme - 09-10-2012, 03:17 AM
RE: Timer/memory - Mordaunt - 09-10-2012, 03:23 AM
RE: Timer/memory - Gil Amarth - 09-10-2012 08:22 AM
RE: Timer/memory - Mordaunt - 09-10-2012, 09:02 AM
RE: Timer/memory - Gil Amarth - 09-10-2012, 09:13 AM
RE: Timer/memory - Mordaunt - 09-10-2012, 11:03 AM
RE: Timer/memory - Gil Amarth - 09-13-2012, 06:33 AM
RE: Timer/memory - Mordaunt - 09-13-2012, 08:42 AM
RE: Timer/memory - Gil Amarth - 09-13-2012, 08:11 PM
RE: Timer/memory - Mordaunt - 09-13-2012, 09:59 PM
RE: Timer/memory - Gil Amarth - 09-14-2012, 05:00 AM

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