The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
WTF with spells in latest builds?
Author Message
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #4
RE: WTF with spells in latest builds?
Yes i guess,

The problem with summoning is:
When you summon a creature(even with addnpc) the next time you cast summon daemon/elemental/vortex the previous creature is summoned! If you use them for first, you'll summon a naked bald man with console error :

PHP Code:
22:ERROR:Create Invalid Char 0efa 

Instead, chain lighting and meteor swarm always fizz after target's selection, and with GM OFF your mana will be reduced around 0.

This is what appear, when you use them with GM OFF

PHP Code:
:DEBUG:__ thread (5452__ |  # | _____ function _____________ | ticks passed from previous function start ______
17:19:DEBUG:>>         5452     |  |               CWorld::OnTick | +
17
:19:DEBUG:>>         5452     |  |              CSector::OnTick | +
17
:19:DEBUG:>>         5452     |  |                CChar::OnTick | +<-- exception catch point (below is guessed and could be incorrect!)
17:19:DEBUG:>>         5452     |  |            CChar::Skill_Done | +
17
:19:DEBUG:>>         5452     |  |           CChar::Skill_Stage | +
17
:19:DEBUG:>>         5452     |  |          CChar::Skill_Magery | +
17
:19:DEBUG:>>         5452     |  |        CChar::Spell_CastDone | +
17
:19:DEBUG:>>         5452     |  |         CChar::Spell_CanCast | +
17
:19:DEBUG:>>         5452     |  |         CChar::UpdateStatVal | +
17
:19:DEBUG:>>         5452     |  |        CChar::UpdateManaFlag | +
17
:19:CRITICAL:"Access Violation" (0x45ff3), in CChar::Tick() #1 "timer expired" 

The error continue to be displayed in the console until you don't have enough mana to cast the two spells above(so with mana 100 you'll get it two times in the console), so looks like when the spell is casted, it cast itself again and again!


Earthquake can be fixed by adding SPELLFLAG_AREA to him.
(This post was last modified: 09-02-2012 01:33 AM by darksun84.)
09-02-2012 01:05 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Messages In This Thread
WTF with spells in latest builds? - WRWR - 09-01-2012, 07:45 AM
RE: WTF with spells in latest builds? - darksun84 - 09-02-2012 01:05 AM

Forum Jump:


User(s) browsing this thread: 2 Guest(s)