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add items in house decay on the script.
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Lazarus
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Hybris Ultima Online

Post: #5
RE: add items in house decay on the script.
(08-29-2012 12:40 PM)Mordaunt Wrote:  Now that's the question...

I would have a check on using the house sign to see if the region flags contain region_flag_nodecay and remove it if so.
I'm reasonably sure that the data is stored somewhere else in sphere which could negate the need to use a check in this manner, but at the moment it's the only one I can think of.


mbe somewere like in sphere_regions?

I wan't this :'(

[Image: 2hy9q0y.png]
08-31-2012 03:04 AM
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RE: add items in house decay on the script. - Lazarus - 08-31-2012 03:04 AM

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