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add items in house decay on the script.
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Mordaunt
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Post: #4
RE: add items in house decay on the script.
Now that's the question...

I would have a check on using the house sign to see if the region flags contain region_flag_nodecay and remove it if so.
I'm reasonably sure that the data is stored somewhere else in sphere which could negate the need to use a check in this manner, but at the moment it's the only one I can think of.

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(This post was last modified: 08-29-2012 12:41 PM by Mordaunt.)
08-29-2012 12:40 PM
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RE: add items in house decay on the script. - Mordaunt - 08-29-2012 12:40 PM

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