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Spellflag spellflag_summon doesn´t fire @effect
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Extreme
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Post: #6
RE: Spellflag spellflag_summon doesn´t fire @effect
Quote:25-07-2012, ShiryuX
- Added: SPELLFLAG_TARG_DEAD so you can create spells for dead people.
- Added: SPELLFLAG_DAMAGE for damage spells, along with HARM effect.
You can override the Damage Type under @(Spell)Effect with LOCAL.DamageType.
- Added: MAGICF_NOANIM so you can disable animation/direction update of the character in every spell.
- Modified: SPELLFLAG_SCRIPTED changes behavoir and allows to mixed with other flags.
- Modified: SPELLFLAG_FX_BOLT will totally work now. EFFECT_ID can be overrided with LOCAL.CreateObject1.
- Modified: SPELLFLAG_AREA can be used and altered. If no specified radius, default is 4.
The effect of course, if it's a custom spell, must be scripted.
- Modified: Spell Summon Creature can be overrided with LOCAL.CreateObject1.
- Modified: Limit for ANIM function, so you can play the new Gargoyle Anims now.
- Fixed: Can modify Flamestrike EFFECT_ID now.
Big Grin

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(This post was last modified: 08-28-2012 02:21 AM by Extreme.)
08-28-2012 02:20 AM
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RE: Spellflag spellflag_summon doesn´t fire @effect - Extreme - 08-28-2012 02:20 AM

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