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[Fixed]LBR Monsters, no animations when attacking
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darksun84
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Post: #11
RE: LBR Monsters, no animations when attacking
It's strange that they are all from LBR script file Shock

By working on bodyconv.def i managed to get those monsters working properly,

But it's not a good solution, they override other monsters.

The interesting thing is that if we put a working monster ,like an ogre , on the "slot" of not working monsters, the ogre will not attack!

The common point of the not working monsters is that they are assigned to a chardef animId > 400 in anim1.mul

But i don't think it's a client bug, it will be strange!

In few words, the animations from different anim muls are fine, i think that Sphere doesn't handle in a good way the assigned slot from animx to anim1 with a id > 400 ( and high detail creature type)
(This post was last modified: 08-23-2012 10:34 AM by darksun84.)
08-23-2012 07:04 AM
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RE: LBR Monsters, no animations when attacking - darksun84 - 08-23-2012 07:04 AM

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