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Custom AI Events
Author Message
Skul
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Posts: 413
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Joined: Jun 2012
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Post: #10
RE: Custom AI Events
(08-21-2012 03:30 PM)admin phoenix Wrote:  very nice
one idea from me aboot laying eggs.
one day the world will be over spawn with eggs.
maybe the chicken will lay a new egg if the old one was pickup from ground?
or maybe the chick lay 3 eggs and then if a player pick up one of the egg the chicken will lay another one after x seconds.

Decay timer? <serv.decaytimer>, pretty sure it's set to 15 for 15 minutes
Code:
serv.newitem=i_eggs_fresh
new.attr |= attr_decay
new.p=<p>
new.timer=<eval <serv.decaytimer> *60>
emote lay eggs

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
08-22-2012 06:30 AM
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Messages In This Thread
Custom AI Events - Extreme - 08-20-2012, 01:36 PM
RE: Custom AI Events - htid4life - 08-20-2012, 08:23 PM
RE: Custom AI Events - Extreme - 08-21-2012, 12:34 AM
RE: Custom AI Events - Skul - 08-21-2012, 01:58 AM
RE: Custom AI Events - Extreme - 08-21-2012, 02:14 AM
RE: Custom AI Events - htid4life - 08-21-2012, 02:27 AM
RE: Custom AI Events - Extreme - 08-21-2012, 07:21 AM
RE: Custom AI Events - Anarch Cassius - 08-21-2012, 08:16 AM
RE: Custom AI Events - admin phoenix - 08-21-2012, 03:30 PM
RE: Custom AI Events - Skul - 08-22-2012 06:30 AM
RE: Custom AI Events - Extreme - 08-22-2012, 06:49 AM
RE: Custom AI Events - Skul - 08-22-2012, 09:06 AM
RE: Custom AI Events - Extreme - 08-22-2012, 10:43 AM
RE: Custom AI Events - htid4life - 08-23-2012, 08:50 AM
RE: Custom AI Events - RanXerox - 08-23-2012, 10:25 AM
RE: Custom AI Events - Pollo - 11-05-2012, 11:33 PM

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