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(Solved!) How do you guys handle mul updating on a live server?
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Gil Amarth
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Post: #6
RE: How do you guys handle mul updating on a live server?
I use this program.

http://scriptsharing.dv-team.de/dle/comm...p?dlid=618

It´s a launcher who the players must always launch to enter the game. It looks for actualizations in .mul files, and send a differential patch only with the changes you made, so they are small patchs (less 1 megabyte). If there is no actualization avaliable, automatically launch the game normally.

With this I can do changes in a live shard and send my changes to all players, mostly to make new cities, bridges, dungeons, and so on. Smile
(This post was last modified: 08-20-2012 06:17 AM by Gil Amarth.)
08-20-2012 06:15 AM
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RE: How do you guys handle mul updating on a live server? - Gil Amarth - 08-20-2012 06:15 AM

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