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(Solved!) How do you guys handle mul updating on a live server?
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Mordaunt
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Post: #2
RE: How do you guys handle mul updating on a live server?
Never had to... but..

Personally I'd run with the forced gump informing the players that there is a new set of files they needed to install...

I don't think there is a way to check what files they are actually running, I vaguely recall some years back someone working on a patch program for emu servers but I don't know if anything came of it.

If you intend on being world building still when the server opens (which isn't a bad thing, it keeps content fresh) I'd make sure that rather than making a change to an existing area, which could cause problems with people not applying your files, I'd make sure that each update released opened access to new, completed areas that would be locked off without the files. Essentially making each update an expansion rather than a modification.

Just my 2 cents...
I'm sure someone else will have more input

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08-20-2012 03:14 AM
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RE: How do you guys handle mul updating on a live server? - Mordaunt - 08-20-2012 03:14 AM

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