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(Solved) Multiple MAPPLANES/Facets
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Extreme
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Post: #9
RE: (Solved) Multiple MAPPLANES/Facets
I know that you solved your question but I was reading the revisions for sector functions and found this:

Code:
08-01-05, Vjaka
- Added support for virtual maps. Now map numbers 0..255 are supported by the
  server.
- Map dimensions are now customizable in INI-file using by the following cmd:
  MAPx=max_x,max_y,sector_size,real_map_number.
  Here x - the map number for ingame useage (4rd coordinate of the coordinate).
  max_x - maximal X coordinate of the map (should be multiply of 8).
  max_y - maximal Y coordinate of the map (should be multiply of 8).
  sector_size - the sector size (you can play with this if you experience lags
    decreasing this value (should be multiply of 8 and both max_x and max_y).
  real_map_numer - number used by map files (like: 0 for map0, statics0).
  You can also change some attribute of the current map not redefining all
  values, skipping the ones you wish to be as default putting 0 instead (for
  real map number -1). For example, decreasing sector size for map 0 to 16
  from default value of 64 will look in INI file thus: "MAP0=0,0,16,-1".
  Please note, that no changes are applied when server is already started.
- Default map numbering has been changed (you can ovverride it easily by MAPx
  setting in sphere.ini). Now 0 = map0, 1 = map0, 2 = map2, 3 = map3, 4 = map4.

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08-17-2012 11:17 AM
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RE: (Solved) Multiple MAPPLANES/Facets - Extreme - 08-17-2012 11:17 AM

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