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UOExt - We do what EA can't.
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Warstone
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Joined: Jun 2012
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Post: #10
RC2 is out!
Finally it's here. Final changelog:
Code:
Changes from RC1 to RC2
[Core]
  [ADD] UOExt now can read client launch params and use it like IP/Port (I.E: client.exe 127.0.0.1:2593 will force client to connect to this IP/Port. Razor will be overrided).
  [ADD] If normal connect won't answer as needed during Update process, UOExt wil try NOT port for same IP.
  [ADD] Persistent connection to Update server if needed.
  [ADD] Plugins can now export API for other plugins.
  [ADD] x64 and Unix server support based on XML information of plugins.
  [ADD] If this is debug build, than packet logging enabled.
  [ADD] Standalone server now can listen all IPs, if m_IP is null in config.
  [ADD] Several fixes for 2.0.3 support. Right now UOExt can work with 2.0.3 client if you patch it's encryption.
  [FIX] (Speedup) Updater now can update UOExt and reload it without reloading client.
  [FIX] Broken "connect" API call.
  [FIX] Broken UOExt.GUI.dll update reload.
  [FIX] When update packet(s) hasn't come from server UOExt crashes.
  [FIX] If no Plugins folder in UO - UOExt crashes.
  [FIX] GetPacketLength error.
  [DROP] WindowProc hook.
  [DROP] Runtime injection API.
[GUI]
  [CHANGE] New logo, that generated in runtime with semi-transparency. :P
08-16-2012 08:38 PM
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Messages In This Thread
UOExt - We do what EA can't. - Warstone - 06-24-2012, 10:21 PM
RE: UOExt - We do what EA can't. - ShiryuX - 08-08-2012, 11:36 AM
RC2 is out! - Warstone - 08-16-2012 08:38 PM

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