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A question of Default Armor system and others ^_^
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Lazarus
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Hybris Ultima Online

Post: #4
RE: A question of Default Armor system and others ^_^
(07-13-2012 08:26 PM)darksun84 Wrote:  The default system should works in this way :

When you hit, a random body part is selected

Sphere will check the AR value of the body part(0 if no armor)

The damage is calculated in this way :
If AR > 0
Random(Damage - AR of the body part +1 , Damage),

If AR == 0 just apply the damage.


If the random give a result less or equal than 0 , no damage is applied.

So if we hit another player in the head for 15 damage and he has a plate helmet with 33 AR, the new damage will be between : -17 and 15

This mean a 46%(15/32) to do at least from 1 to 15 damage and 54%(17/32) to do 0 damage!

Remember that even if you see that a piece of armor just add a portion of its total AR when it's weared, for damage calculation it use its total AR.


That happends every time?
Because I have a longsword +0 and in some attacks the swords hits like 24 or 25 to a armor with 90 or 100 AR...

¿That's right? ¿Why is that?

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08-10-2012 02:41 AM
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RE: A question of Default Armor system and others ^_^ - Lazarus - 08-10-2012 02:41 AM

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