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targon_ground - need help ^_^
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Lazarus
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Post: #12
RE: targon_ground - need help ^_^
(08-07-2012 02:32 PM)Shaklaban Wrote:  well you can add: (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).STATICS>) then they are not able to teleport a tile which contains statics. if you want to disable just some types of statics you can loop through statics: http://wiki.sphere.torfo.org/index.php/Map_Points you can control their properties with <serv.itemdef.x.can> thing. if you want to disable teleport on blocking ingame items you can use foritems 0 and control the can flag of items in for loop "if (<can>&can_i_block)".


I can do something like:

if ((<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).ISNEARTYPE t_grass>) || t_normal || t _rock
return 1
else
return 0

?

just to know, this will simply all the function and works only in grass, normal terrain or rock.

Thanks for the .statics Tongue, I'll try it.


WITH STATICS works fine but the houses... I can still get in the player's houses... Sad

[Image: 2hy9q0y.png]
(This post was last modified: 08-07-2012 02:46 PM by Lazarus.)
08-07-2012 02:41 PM
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Messages In This Thread
targon_ground - need help ^_^ - Lazarus - 08-07-2012, 09:35 AM
RE: targon_ground - need help ^_^ - WRWR - 08-07-2012, 10:09 AM
RE: targon_ground - need help ^_^ - WRWR - 08-07-2012, 11:26 AM
RE: targon_ground - need help ^_^ - Lazarus - 08-07-2012 02:41 PM
RE: targon_ground - need help ^_^ - WRWR - 08-07-2012, 04:20 PM

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