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Why do NPCs attacking eachother (Seemingly randomly) run away from each other?
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Extreme
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SphereCommunity

Post: #28
RE: Why do NPCs attacking eachother (Seemingly randomly) run away from each other?
(08-03-2012 06:08 PM)WRWR Wrote:  Funny orcs but
Code:
14:05:DEBUG:__ thread (9460) __ |  # | _____ function _____________ | ticks passed from previous function start ______
14:05:DEBUG:>>         9460     |  0 |          NetworkThread::tick | +0
14:05:DEBUG:>>         9460     |  1 | NetworkOutput::processOutput | +0
14:05:DEBUG:>>         9460     |  2 | NetworkOutput::processPacketQueue | +0 <-- exception catch point (below is guessed and could be incorrect!)
14:05:DEBUG:>>         9460     |  3 |    NetworkOutput::sendPacket | +0
14:05:CRITICAL:Exception, in NetworkOutput::processPacketQueue() #1 "sending"
14:05:DEBUG:id='1', pri='2', packet '2' of '25' to send, length '34' of '12000'
14:05:DEBUG:__ thread (9460) __ |  # | _____ function _____________ | ticks passed from previous function start ______
14:05:DEBUG:>>         9460     |  0 |          NetworkThread::tick | +0
14:05:DEBUG:>>         9460     |  1 | NetworkOutput::processOutput | +0
14:05:DEBUG:>>         9460     |  2 | NetworkOutput::processPacketQueue | +0 <-- exception catch point (below is guessed and could be incorrect!)
14:05:DEBUG:>>         9460     |  3 |    NetworkOutput::sendPacket | +78
14:05:DEBUG:id='1', pri='2', packet '3' of '25' to send, length '51' of '12000'
Strange... I runned it for one day and don't get any errors...
Maybe is your settings in sphere.ini...
What about network settings?

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08-04-2012 02:20 AM
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RE: Why do NPCs attacking eachother (Seemingly randomly) run away from each other? - Extreme - 08-04-2012 02:20 AM

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