Rayvolution
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Aetharia
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RE: Why do NPCs attacking eachother (Seemingly randomly) run away from each other?
(08-01-2012 09:24 PM)darksun84 Wrote: In @NpcActFight there is this argument
ARGN2
IO
The NPC's motivation level to fight.
Note: NPCs, excluding pets, with a motivation less than zero will flee from their target.
Maybe it can be useful
Nope, didn't work.
It's very strange indeed, I can even spawn a generic bad guy NPC (Example, a male bandit) and the guard will see the bandit, "attack" and just turn around and walk away from the target in combat mode.
*but* if I spawn a female bandit, he attacks correctly. I even went as far as summing male NPCs and doing .set body c_woman, and he will instantly stop walking away in combat mode, and attack.
After further tested, I realized this is with *all* characters in the game. For example, 2 skeletons wont fight each other when told, but a skeleton and a zombie will. Same with Dragons, Balrons, Elementals and every single other character I've tested.
An MMORPG based on the Ultima Online engine.
Completely Custom Map, GUI, AI, Combat, Skills, Crafts, Art, Music and so much more.
http://aetharia.com - Home of Ambition!
(This post was last modified: 08-01-2012 11:08 PM by Rayvolution.)
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08-01-2012 11:05 PM |
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