Rayvolution 
Journeyman

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Aetharia

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RE: Why do NPCs attacking eachother (Seemingly randomly) run away from each other?
(08-01-2012 09:24 PM)darksun84 Wrote: In @NpcActFight there is this argument
ARGN2
IO
The NPC's motivation level to fight.
Note: NPCs, excluding pets, with a motivation less than zero will flee from their target.
Maybe it can be useful 
Nope, didn't work.
It's very strange indeed, I can even spawn a generic bad guy NPC (Example, a male bandit) and the guard will see the bandit, "attack" and just turn around and walk away from the target in combat mode.
*but* if I spawn a female bandit, he attacks correctly. I even went as far as summing male NPCs and doing .set body c_woman, and he will instantly stop walking away in combat mode, and attack.
After further tested, I realized this is with *all* characters in the game. For example, 2 skeletons wont fight each other when told, but a skeleton and a zombie will. Same with Dragons, Balrons, Elementals and every single other character I've tested.
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(This post was last modified: 08-01-2012 11:08 PM by Rayvolution.)
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08-01-2012 11:05 PM |
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