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Archery ARGN o.o
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darksun84
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Post: #9
RE: Archery ARGN o.o
I see a "design" problem in that script , he is using sphere original damage and with damage flag 01(divine damage) most of time the 2nd arrow hit will do more damage than the first arrow hit(this is especially true if the enemy has a very high armor value), so i suggest you to use dam_physical(02)

i mean : act.damage <eval <args>> 02 <UID> Big Grin
(This post was last modified: 08-01-2012 12:04 AM by darksun84.)
08-01-2012 12:03 AM
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Messages In This Thread
Archery ARGN o.o - Lazarus - 07-31-2012, 06:35 AM
RE: Archery ARGN o.o - darksun84 - 07-31-2012, 07:31 AM
RE: Archery ARGN o.o - Extreme - 07-31-2012, 07:45 AM
RE: Archery ARGN o.o - Lazarus - 07-31-2012, 08:53 AM
RE: Archery ARGN o.o - Extreme - 07-31-2012, 01:26 PM
RE: Archery ARGN o.o - darksun84 - 07-31-2012, 09:12 AM
RE: Archery ARGN o.o - Lazarus - 07-31-2012, 11:47 AM
RE: Archery ARGN o.o - Lazarus - 07-31-2012, 01:04 PM
RE: Archery ARGN o.o - darksun84 - 08-01-2012 12:03 AM
RE: Archery ARGN o.o - sco - 08-01-2012, 01:11 AM

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