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Archery ARGN o.o
Author Message
Lazarus
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Posts: 352
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Joined: Jun 2012
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Hybris Ultima Online

Post: #4
RE: Archery ARGN o.o
(07-31-2012 07:45 AM)Extreme Wrote:  try

ON=@HIT
F_ARCHER <ARGN1>

and change the <argn1> in your F_ARCHER function to <args>


like this:
Code:
ON=@HIT
....
ELIF (<ACTION>==SKILL_ARCHERY)
  F_ARCHER <ARGN1>
SKILLGAIN ARCHERY 1
ENDIF
return 0

[FUNCTION F_ARCHER]
IF ((<ARCHERY> >= 100.0) && (<TACTICS> >= 90.0) && (Rand(2) = 1))
ACT.SOUND=1314
SYSMESSAGE @30 "Le das un doble flechazo a <ACT.NAME>"
ACT.SYSMESSAGE @30 "<NAME> Te da un doble flechazo."
ACT.EFFECT=3,i_fx_curse,16,16,0
args += (<args> / 2)
say <args>
ENDIF

I'm using the say args and the number is changing o.o
This doesn't works fine =( don't changes the damage.

i need return something like:
return <args> at the final?

Thanks!

[Image: 2hy9q0y.png]
07-31-2012 08:53 AM
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Messages In This Thread
Archery ARGN o.o - Lazarus - 07-31-2012, 06:35 AM
RE: Archery ARGN o.o - darksun84 - 07-31-2012, 07:31 AM
RE: Archery ARGN o.o - Extreme - 07-31-2012, 07:45 AM
RE: Archery ARGN o.o - Lazarus - 07-31-2012 08:53 AM
RE: Archery ARGN o.o - Extreme - 07-31-2012, 01:26 PM
RE: Archery ARGN o.o - darksun84 - 07-31-2012, 09:12 AM
RE: Archery ARGN o.o - Lazarus - 07-31-2012, 11:47 AM
RE: Archery ARGN o.o - Lazarus - 07-31-2012, 01:04 PM
RE: Archery ARGN o.o - darksun84 - 08-01-2012, 12:03 AM
RE: Archery ARGN o.o - sco - 08-01-2012, 01:11 AM

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