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(Solved!) Anyway to trick the client to skip the entire character creation process?
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Rayvolution
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Aetharia

Post: #3
RE: Anyway to trick the client to skip the entire character creation process?
Well, I might have to go with my other method then, creating all 5 character slots as "New Character" and disabling the deletion and new character buttons. If I go that route, I'd like to figure out how to delete the characters still though, maybe I can write a .deletecharacter command in-game that will reset everything and teleport them to the new character creation location.

Any idea if "fake" characters can be created and linked to an account via f_onaccount_login so I wouldn't be required to do it manually every time I make an account for someone?

Function concept:
First time they login, the server checks to see if they have ever logged in before (Some sort of TAG/Flag on their account). If they haven't, create 5 blank characters, link them to the account. So the first time they login, they see the 5 characters named "New Character".

After they've logged in the first time, there on out it skips the check, and players play normally. The delete and create character buttons are completely disabled (GUI buttons deleted in the muls), and a .deletecharacter command is added in game that actually just deletes everything on the character, renames it back to "New Character" resets it's skills/stats and teleports it to the creation "room".

End product completely removes the character creation screen. I know I can do everything required *but* create the characters automatically when a new account is added, other than that. I think the system will work.

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(This post was last modified: 07-23-2012 06:46 AM by Rayvolution.)
07-23-2012 06:32 AM
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Messages In This Thread
RE: Anyway to trick the client to skip the entire character creation process? - Rayvolution - 07-23-2012 06:32 AM
flamethrower - darksun84 - 02-18-2013, 08:18 AM
RE: flamethrower - sagitariuz2 - 02-18-2013, 11:49 AM

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