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mapdif*.mul
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RanXerox
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Posts: 550
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Joined: Dec 2010
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Post: #2
RE: mapdif*.mul
Mapdiff are fixes that OSI made to the map that were not done directly in the map MUL file itself... essentially they are map patches to fix places where players get stuck.

It looks like your MAP0 (and possibly MAP1) values are not large enough for the mapdiff to work...

I use the following settings without error:

MAP0=7168,4096,-1,0,0
MAP1=7168,4096,-1,1,1
MAP2=2304,1600,32,2,2
MAP3=2560,2048,32,3,3
MAP4=1448,1448,8,4,4
MAP5=1280,4096,64,5,5

USEMAPDIFFS=1
07-22-2012 07:23 AM
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Messages In This Thread
mapdif*.mul - Mordaunt - 07-22-2012, 07:05 AM
RE: mapdif*.mul - RanXerox - 07-22-2012 07:23 AM
RE: mapdif*.mul - Mordaunt - 07-22-2012, 07:34 AM

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