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Trying to emulate skill advancement and override the original skill (almost) totally.
Author Message
Skul
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Post: #4
RE: Trying to emulate skill advancement and override the original skill (almost) totally.
Your IF/ELSEIF/ELSE/ENDIF structure is wrong:
Code:
IF (<SRC.ITEMID> < 10)
SRC.SYSMESSAGE It's an empty glass bottle.
ELSEIF (<SRC.ITEMID> < 30)
SRC.SYSMESSAGE It's a medium sized empty glass bottle.
ELSEIF (<SRC.ITEMID> < 60)
SRC.SYSMESSAGE It's a medium sized empty glass bottle, used in alchemy. It can be filled with water.
ELSEIF (<SRC.ITEMID> < 90)
SRC.SYSMESSAGE This is a glass bottle, commonly used for alchemy. Alchemists would mix their reagents and some water inside this bottle to create a potion.
ELSE
//?
ENDIF

also, you should compare skill amounts by the tenth of a decimal point

Code:
if (<src.itemid> < 10) //1.0%,
elseif (<src.itemid> < 10.0) //10.0% <-- correct.
elseif (<src.itemid> < 100) //10.0%
endif

SKILLGAIN function was added in a while ago, it works like so:
Code:
skillgain <skill name/key> <difficulty to gain at>
example:
Code:
IF (<SRC.ITEMID> < 10)
SRC.SYSMESSAGE It's an empty glass bottle.
SRC.SKILLGAIN itemid 10.0 //skillgain at 10.0%, unless you meant 1.0%?
ELSEIF (<SRC.ITEMID> < 30)
SRC.SYSMESSAGE It's a medium sized empty glass bottle.
SRC.SKILLGAIN itemid 30.0
ELSEIF (<SRC.ITEMID> < 60)
SRC.SYSMESSAGE It's a medium sized empty glass bottle, used in alchemy. It can be filled with water.
SRC.SKILLGAIN itemid 60.0
ELSEIF (<SRC.ITEMID> < 90)
SRC.SYSMESSAGE This is a glass bottle, commonly used for alchemy. Alchemists would mix their reagents and some water inside this bottle to create a potion.
SRC.SKILLGAIN itemid 90.0
ELSE
//?
ENDIF

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(This post was last modified: 07-22-2012 03:30 AM by Skul.)
07-22-2012 03:20 AM
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RE: Trying to emulate skill advancement and override the original skill (almost) totally. - Skul - 07-22-2012 03:20 AM

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