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spirit speak npcs
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Khaos
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Post: #4
RE: spirit speak npcs
You don't need to patch anything for a floating dagger Smile. It is an animation file that links to another animation file. It is independent. You can just script the anim ID as a character and you have a floating dagger npc Smile.

Even if they are removed from sight; I think a player can pull their name gump up from the SHOW ALL NAMES. Not sure.

Just do a removefromview on @seenewplayer. use if conditions to make sure it is not in combat with a player who can see it (obviously others would rush to aid hitting the air where that player is as his blood is pouring out) and an if condition for the needed item to see them Big Grin
Well in this case a check for spiritspeak Big Grin
(This post was last modified: 07-20-2012 06:54 AM by Khaos.)
07-20-2012 06:53 AM
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Messages In This Thread
spirit speak npcs - Nachtmusique - 07-18-2012, 09:30 PM
RE: spirit speak npcs - Shaklaban - 07-18-2012, 10:48 PM
RE: spirit speak npcs - Shidhun - 07-19-2012, 01:54 AM
RE: spirit speak npcs - Khaos - 07-20-2012 06:53 AM

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