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No mark and recall zone
Author Message
RanXerox
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Posts: 550
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Post: #2
RE: No mark and recall zone
As a GM, go to that location and type:

Quote:.show region.name

...to find out if that area is already setup... in my case, that area is called "Cove Orc Camp".

Then find that AREADEF in the map files... mine looks like this:

Code:
[AREADEF a_cove_orc_camp]
NAME=Cove Orc Camp
FLAGS=0180
RECT=2151,1343,2193,1374,0
RECT=2159,1374,2193,1384,0
RECT=2167,1384,2193,1392,0
RECT=2175,1391,2200,1400,0
RECT=2193,1358,2208,1384,0
RECT=2183,1400,2192,1426,0
RECT=2159,1319,2184,1343,0
P=2171,1318,0,0
GROUP=Cove
EVENTS=r_default_rock,r_default_water,r_default_tree,r_default_grass

Now stop the shard and edit that file, replacing FLAGS=0180 with whatever flags you want... for example:

Code:
FLAGS=region_antimagic_recall_in|region_flag_nobuilding|region_flag_globalname

You can find all the region flags listed in the sphere_defs.scp file.

If the region doesn't exist (your .show command returns something generic like "Cove Territory"), make a new entry in that file.
07-13-2012 01:02 PM
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Messages In This Thread
No mark and recall zone - Lazarus - 07-13-2012, 10:23 AM
RE: No mark and recall zone - RanXerox - 07-13-2012 01:02 PM
RE: No mark and recall zone - Lazarus - 07-13-2012, 01:19 PM
RE: No mark and recall zone - RanXerox - 07-13-2012, 01:55 PM
RE: No mark and recall zone - Lazarus - 07-13-2012, 01:59 PM
RE: No mark and recall zone - Lazarus - 07-14-2012, 03:28 PM

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