Lazarus
Master
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Joined: Jun 2012
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Hybris Ultima Online
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RE: Insert the Combat scp of s.c.pack in own server.
(07-08-2012 03:33 PM)Extreme Wrote: No no, the Lumberjacking bonus will apply only if you use an Axe.
If you are disarmed, it won't apply bonus.
if <def.scp.Combat_UOR_LumberBonus>
if <weapon.type> == t_weapon_axe
local.bonus.lumber = <eval <lumberjacking> / 50>
if <lumberjacking> >= 100.0
local.bonus.lumber += 10
endif
else
local.bonus.lumber = 0
endif
endif
You can see it in highlighted code.
Yep yep! I know! but I want to use this bonus in other type weapons too.
how can i add the weapons there? If i add
if (<weapon.type> == t_weapon_axe || t_weapon_Fence || t_weapon sword)
doesn't works =(
How can i?
EDIT: I fix it i turn on this:
Code:
// If set to 1, combat system will use the body's damage when polymorph
scp.Combat_PolymorphDamage=0
and im using my changes ^_^
now i get a problem
with hit chance on default (ALWAYS HIT)
with hit chance UO:R (something hits with 100 combat skill too less)
with hit chance AOS (something hits with 100 combat skill too less...)
:'( but... i'll try to fix on my own
Thanks ^_ ^
(This post was last modified: 07-08-2012 07:29 PM by Lazarus.)
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07-08-2012 05:46 PM |
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