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Client commands detection
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Indiaret
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Post: #1
Client commands detection
Hello,
I've discovered that some of our players uses scripts to detect status of any npc in world, so they can easy check if any npc's have lower HP or if its alive. So it gives them information that somebody is here and they can go kill them ... for example YokoInjection command: uo.GetHp(NAME_OF_OBJECT) and you see its HP anywhere in world no matter how far u are.

Do you have any idea how to detect these commands from client-side?

MB how to see exact packets from client?

Thank you.
08-05-2022 12:50 AM
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Messages In This Thread
Client commands detection - Indiaret - 08-05-2022 12:50 AM
RE: Client commands detection - Feeh - 08-08-2022, 05:28 AM
RE: Client commands detection - Atilla209 - 08-08-2022, 09:56 PM

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