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How Use C_Gargoyle_male with Human ANim?
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golfin
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Joined: Nov 2017

Eranova

Post: #2
RE: How Use C_Gargoyle_male with Human ANim?
Hmm, I'm just guessing. Can't this be affected by the new packet of motion for Gargoyle animations?

Setings sphere.ini
PHP Code:
// SA expansion features
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT            02 // Activates new movement packets (not good)
FeatureSA=02 

It is possible that the ID positions created and actually blocked for gargoyles are handled by a different packet than the classic animation. By replacing them with classic imaging for the old client, an error may occur and the client cannot handle it. But I'm just guessing. I do not know it. Unfortunately, I can't go to Discord today, so I'd discuss it with you there. But this is really a problem. I'd like to work this out to make it work.

Try it on another emulator, RunUO or ServUO. What will he do there?
(This post was last modified: 08-26-2020 03:24 AM by golfin.)
08-26-2020 03:23 AM
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RE: How Use C_Gargoyle_male with Human ANim? - golfin - 08-26-2020 03:23 AM

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