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What specifically affects makesuccess?
Author Message
Coruja
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Dimension Shard

Post: #2
RE: What specifically affects makesuccess?
These messages are related to the <QUALITY> of crafted item
https://github.com/Sphereserver/Source/b....cpp#L1184

Note that the code first get the QUALITY value based on skill value using ((skill * 2) / 10) to get a result between 0~200, then it split 0~200 into 7 ranges (0~6) to apply some variance and convert to 0~200 again. So to replicate this final result on scripts maybe it will be something like this:

Code:
IF (<QUALITY> < 25)
  SYSMESSAGE <DEFMSG.makesuccess_1>    // shoddy
ELIF (<QUALITY> < 50)
  SYSMESSAGE <DEFMSG.makesuccess_2>    // poor
ELIF (<QUALITY> < 75)
  SYSMESSAGE <DEFMSG.makesuccess_3>    // below average
ELIF (<QUALITY> < 125)
  // There's no message for "average" quality
ELIF (<QUALITY> < 150)
  SYSMESSAGE <DEFMSG.makesuccess_4>    // above average
ELIF (<QUALITY> < 175)
  SYSMESSAGE <DEFMSG.makesuccess_5>    // excellent
ELSE
  SYSMESSAGE <DEFMSG.makesuccess_6>    // superior
ENDIF
11-17-2019 09:09 AM
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RE: What specifically affects makesuccess? - Coruja - 11-17-2019 09:09 AM

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