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UOFiddler Textures
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golfin
Banned

Posts: 213
Likes Given: 2
Likes Received: 32 in 28 posts
Joined: Nov 2017

Eranova

Post: #3
RE: UOFiddler Textures
I'm not sure if Google Translate translated it correctly. But I see from the picture that Fidler made the stripes in the picture. It's good for me. What are you using the graphic ???? I recommend a better one like Adobe Photoshop. I do not recommend free programs. But, to understand the structure of the UO bit. I mean graphic. What we see today, for example, in modern 3D games, does not know how to use Ultima Online. It is necessary to work in low bit scalar. Adobe Photoshop stores 24-bit on Windows. Alpha channel as we know it from 3D games is not possible in UO. But it is good to know that there are possibilities that UO can enhance graphics. But this is about the authorship and permission of the creators. Programs. I probably did not help much. However, it is not easy to create for UO today, when the standard is far higher than the UO allows. On the contrary, the UO creation will teach the graphics more than if it were created in Blender and Photoshop. They will learn to understand the bitmap image.
09-21-2018 03:22 AM
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Messages In This Thread
UOFiddler Textures - Apocalypse - 06-10-2018, 06:27 PM
RE: UOFiddler Textures - Apocalypse - 06-11-2018, 01:11 AM
RE: UOFiddler Textures - golfin - 09-21-2018 03:22 AM
RE: UOFiddler Textures - Apocalypse - 09-21-2018, 10:50 AM
RE: UOFiddler Textures - golfin - 09-21-2018, 11:12 PM
RE: UOFiddler Textures - Apocalypse - 09-22-2018, 02:40 AM
RE: UOFiddler Textures - golfin - 09-22-2018, 08:07 PM
RE: UOFiddler Textures - Apocalypse - 09-23-2018, 11:34 AM
RE: UOFiddler Textures - golfin - 09-23-2018, 03:31 PM
RE: UOFiddler Textures - Apocalypse - 09-24-2018, 01:48 AM
RE: UOFiddler Textures - golfin - 09-26-2018, 03:30 AM

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