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Stop damage/ARGN1 if...
Author Message
Coruja
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Post: #3
RE: Stop damage/ARGN1 if...
the trigger seems to be working fine, but probably you're getting some logic error on your code

Code:
ON=@GetHit
IF (<ARGN2> & dam_magic) && (<eval <tag.magicalshield>> >= 0)
  //this code is not being reached because <ARGN2> doesn't have dam_magic or <TAG.MagicalShield> is not >= 0
ELSE
  //...
ENDIF
//return 1 works here because this code is being reached
08-17-2018 02:14 PM
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Messages In This Thread
Stop damage/ARGN1 if... - Lano - 08-17-2018, 08:00 AM
RE: Stop damage/ARGN1 if... - Artyk - 08-17-2018, 09:28 AM
RE: Stop damage/ARGN1 if... - Coruja - 08-17-2018 02:14 PM
RE: Stop damage/ARGN1 if... - Lano - 08-17-2018, 04:23 PM

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