The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
notoriety and tag.name.hue
Author Message
Coruja
Sphere Developer
*****

Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
Reputation: 7

Dimension Shard

Post: #2
RE: notoriety and tag.name.hue
honestly I don't get the point, but anyway, on sphere 56d it will first read TAG.NOTO.HUE, and if there's nothing set it will use default noto color from sphere.ini. But this doesn't change the notoriety value, it only change the name color

on the other hand, @NotoSend overrides the entire notoriety, noto value and noto color set here will be saved on char memories, but afaik the purpose here is only change noto X to another noto Y that already exists (eg: change red to gray, consider red as blue, etc) instead create more notoriety values. You can also keep the default noto values and also change its color, eg: you can keep blue notoriety as blue (NotoGood), but showing light blue on humans and dark blue on gargoyles. If you change the color here you don't have to change it again using TAG.NAME.HUE

@NotoSend is called every time sphere calculate an notoriety (usually when every new char appears on screen). Sphere will keep all noto on cache for X seconds (NotoTimeOut) to avoid too much recalculations. Sphere already call all the notoriety code internally and any modern hardware can handle this with no drawbacks but we must always alert ppl to avoid heavy codes on these triggers
10-25-2017 03:59 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Messages In This Thread
notoriety and tag.name.hue - massis87 - 10-23-2017, 11:10 AM
RE: notoriety and tag.name.hue - Coruja - 10-25-2017 03:59 AM
RE: notoriety and tag.name.hue - massis87 - 10-26-2017, 12:06 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)