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can't rescurrect
Author Message
Barnabus
Journeyman
*

Posts: 124
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Likes Received: 3 in 2 posts
Joined: Apr 2012
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Post: #6
RE: can't rescurrect
Hi Again...

Well I said I'd get my old server on and let you know. (Had to patch twice took forever).Ranting

So anyhow now I know why I never had the problem you are speaking of, I have my own combat system.

I do not know which combat system you are using.
So I have to say sorry as I don't feel much help now.

Though I will demonstrate how I controlled spell casting in a safe region. Hopefully it will give you some Ideas about what you could do.

First of all here is the functions that checks the region flags on cast...
Code:
[FUNCTION f_SpellcastCheckRegionLawsOnPreCast]
REF1=<SERV.UID.<ARGV[0]>>    //CASTERUID
LOCAL.SPellNo=<ARGV[1]>        //SPELLNUMBER
IF <REF1.REGION.SAFE>==1 && !<f_combat_DoSpellProperties <ARGV[1]>>
    REF1.SYSMESSAGE @00029,,1 You cannot cast harmfull spells in a safe area!
    RETURN 1
ENDIF
IF <EVAL <LOCAL.SPellNo>>==57    // EarthQuake
    IF (STRMATCH(*tournament*,<REF1.REGION.NAME>))
        REF1.SYSMESSAGE @00029,,1 Earthquake cannot be cast in this area
        SERV.LOG <REF1.NAME> was prevented from casting Earth quake in <REF1.REGION.NAME>
        RETURN 1
    ENDIF
ENDIF
RETURN 0
And this function above "f_SpellcastCheckRegionLawsOnPreCast" is called from the spellselect trigger inside my players combat event.
The trigger and its code is shown below....
Code:
ON=@SpellSelect
    REF1=<SERV.UID.<ARGO.UID>> // Caster or Wand
    REF2=<SERV.UID.<UID>>       // Caster
    ARGN3=03
    IF <f_SpellcastCheckRegionLawsOnPreCast <REF2.UID>, <ARGN1>>||<f_combat_CheckForSpellPrevention <REF2.UID>, <ARGN1>>
        ACTION=-1
        RETURN 1
    ELSE
        IF <REF2.MANA> > <ARGN2>
            REF2.CTAG.ManaUse=<EVAL <REF2.MANA> - <ARGN2>>
            RETURN 6
        ELSE
            ACTION=-1
            RETURN 1
        ENDIF
    ENDIF
    RETURN 0
Look back at the first function "f_SpellcastCheckRegionLawsOnPreCast".
Now let me explain .... !<f_combat_DoSpellProperties <ARGV[1]>>
Its basically saying if the SpellNumber"<ARGV[1]>" comes out of f_combat_DoSpellProperties as a 0 then its an attack spell.

Now Ill show you this function "f_combat_DoSpellProperties" but I would suggest, and I suspect there is a better method of discovering if a spell is an attack or a passive spell. Anyhow I did it as shown below...

Code:
[FUNCTION f_combat_DoSpellProperties]
//Magery
LOCAL.PassiveSpell = 1

IF (<ARGV[0]>=1)        // Clumsy
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
        
ELIF (<ARGV[0]>=2)        // CreateFood
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
        
ELIF (<ARGV[0]>=3)        // FeebleMind
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=4)        // Heal
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=4)        // MagicArrow
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=6)        // NightSight
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=7)        // ReactiveArmor // Energy Armor Timer Eats Reg
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=8)        // Weaken
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1

    ELIF (<ARGV[0]>=9)        // Agility
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1

ELIF (<ARGV[0]>=10)    // Cunning
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1

    ELIF (<ARGV[0]>=11)    // Cure
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=13)    // MagicTrap
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
    ELIF (<ARGV[0]>=14)    // MagicUntrap
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=15)    // Protection
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
    ELIF (<ARGV[0]>=16)    // Strength
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=17)    // Bless
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
        
ELIF (<ARGV[0]>=19)    // MagicLock
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=20)    // Posion
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=21)    // Telekinesis
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=22)    // Teleport
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=23)    // MagicUnlock
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=24)    // WallOfStone
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=25)    // Archcure
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=26)    // Archprotection
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=27)    // Curse
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=28)    // FireField
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=29)    // GreaterHeal
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
    ELIF (<ARGV[0]>=30)    // Lightning
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=31)    // ManaDrain
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=32)    // Recall
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=33)    // BladeSpirits
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=34)    // DispelField
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=35)    // Incognito
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=36)    // MagicReflection
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
        
ELIF (<ARGV[0]>=37)    // MindBlast
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=38)    // Paralyze
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=39)    // PoisonField
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=40)    // SummonCreature
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=41)    // Dispel
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=42)    // EnergyBolt
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=43)    // Explosion
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=44)    // Invisibility
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=45)    // Mark
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=46)    // MassCurse
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=47)    // ParalyzeField
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=48)    // Reveal
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=50)    // EnergyField
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=51)    // FlameStrike
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=52)    // GateTravel
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=53)    // VampireMana
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=54)    // MassDispel
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=55)    // MeteorSwarm
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=56)    // Polymorph
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=57)    // Earthquake
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=58)    // Energy Vortex
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=59)    // Resurrection
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=60)    // AirElemental
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=61)    // Summon Daemonite
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=62)    // Earth Elemental
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=63)    // Fire Elemental
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=64)    // Water Elemental
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1

//Misc
ELIF (<ARGV[0]>=65)    // SummonUndead
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=66)    // AnimateDead
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=67)    // BoneArmor
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=68)    // Light
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=69)    // FireBolt
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=70)    // Hallucination
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1

//Alchemy
ELIF (<ARGV[0]>=71)    // Stone
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=72)    // Shrink
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=73)    // Refresh
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=74)    // Restore
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=75)    // Mana
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=76)    // Sustenance
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=77)    // Chameleon
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=78)    // BeastForm
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=79)    // MonsterForm
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=80)    // Forget
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=81)    // Gender Swap
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=82)    // Trance
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=83)    // ParticleForm
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=84)    // Shield
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=85)    // SteelSkin
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=86)    // StoneSkin
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=87)    // Regeneration
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=88)    // Enchantment
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
//Neromancy
ELIF (<ARGV[0]>=101)    // AnimateDead
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=103)    // CorpseSkin
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=104)    // CurseWeapon
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=105)    // EvilOmen
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
        
ELIF (<ARGV[0]>=106)    // HorrificBeast
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=107)    // LichForm
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=108)    // MindRot
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
        
ELIF (<ARGV[0]>=109)    // PainSpike
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=110)    // PoisonStrike
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=111)    // Strangle
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=112)    // SummonFamiliar
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=113)    // VampiricEmbrace
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=114)    // VengefulSpirit
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=115)    // Wither
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=116)    // Wraith Form
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=117)    // Exorcism
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
//Chivalry
ELIF (<ARGV[0]>=201)    // Cleanse by Fire
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=202)    // Close Wounds
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=203)    // Consecrate Weapon
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=204)    // Dispel Evil
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=205)    // Divine Fury
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=206)    // Enemy of One
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=207)    // Holy Light
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=208)    // Noble Sacrifice
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=209)    // Remove Curse
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=210)    // Sacred Journey
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
//Bushido
ELIF (<ARGV[0]>=401)    // Honorable Execution
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=402)    // Confidence
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=403)    // Evasion
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=404)    // Counter Attack
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=405)    // Lightning Strike
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=406)    // Momentum Strike
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
//Ninjitsu
ELIF (<ARGV[0]>=501)    // Focus Attack
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=502)    // Death Strike
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=503)    // Animal Form
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=504)    // Ki Attack
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=505)    // Surprise Attack
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=506)    // Backstab
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=507)    // Shadowjump
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=508)    // Mirror Image
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1

//SpellWeaving
ELIF (<ARGV[0]>=601)    // Arcane Circle
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=602)    // Gift of Renewal
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=603)    // Immolating Weapon
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=604)    // Attunement
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=605)    // Thunderstorm
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=606)    // Nature's Fury
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=607)    // Summon Fey
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=608)    // Summon Fiend
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=609)    // Reaper Form
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=610)    // Wildfire
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=611)    // Essence of Wind
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=612)    // Dryad Allure
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=613)    // Ethereal Voyage
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=614)    // Word of Death
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=615)    // Gift of Life
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=616)    // Arcane Empowerment
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1

//Mysticism
ELIF (<ARGV[0]>=678)    // NetherBolt
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=679)    // HealingStone
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=680)    // PurgeMagic
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=681)    // Enchant
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=682)    // Sleep
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=683)    // EagleStrike
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=684)    // AnimatedWeapon
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=685)    // StoneForm
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=686)    // SpellTrigger
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=687)    // MassSleep
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=688)    // CleansingWinds
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=689)    // Bombard
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=691)    // HailStorm
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=693)    // RisingCollossus
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1

//Bard
ELIF (<ARGV[0]>=701)    // Inspire
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=702)    // Invigorate
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=703)    // Resilience
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=704)    // Perseverance
    LOCAL.PassiveSpell = 1
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=705)    // Tribulation
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=706)    // Despair
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
//Traps
ELIF (<ARGV[0]>=1001)    // Dart
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=1002)    // Explosion
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
    
ELIF (<ARGV[0]>=1003)    // Poison
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1

ELSE
    LOCAL.PassiveSpell = 0
    LOCAL.DefaultSpell = 1
ENDIF
RETURN <EVAL <LOCAL.PassiveSpell>>

[EOF]

So as you can see Alias, in a safe area my players can cast ress, heal, cast strength, (Pots run on same system), but they cannot cast attack spells.

I hope this gives you some ideas, sorry I couldnt be more help.

Nite Dude
(This post was last modified: 05-11-2012 12:00 PM by Barnabus.)
05-11-2012 11:28 AM
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Messages In This Thread
can't rescurrect - Alias - 05-10-2012, 01:37 AM
RE: can't rescurrect - Barnabus - 05-10-2012, 11:11 PM
RE: can't rescurrect - Alias - 05-11-2012, 02:27 AM
RE: can't rescurrect - Barnabus - 05-11-2012, 03:21 AM
RE: can't rescurrect - Alias - 05-11-2012, 03:29 AM
RE: can't rescurrect - Barnabus - 05-11-2012 11:28 AM
RE: can't rescurrect - Alias - 05-11-2012, 09:52 PM
RE: can't rescurrect - Crusader - 05-11-2012, 10:29 PM
RE: can't rescurrect - Barnabus - 05-11-2012, 10:51 PM
RE: can't rescurrect - Crusader - 05-11-2012, 10:58 PM
RE: can't rescurrect - Barnabus - 05-11-2012, 11:14 PM
RE: can't rescurrect - Crusader - 05-11-2012, 11:23 PM
RE: can't rescurrect - Barnabus - 05-11-2012, 11:36 PM
RE: can't rescurrect - Alias - 05-12-2012, 12:26 AM
RE: can't rescurrect - Crusader - 05-12-2012, 12:44 AM
RE: can't rescurrect - Barnabus - 05-12-2012, 07:39 AM
RE: can't rescurrect - Alias - 05-13-2012, 11:36 PM
RE: can't rescurrect - Vendetta - 05-18-2012, 12:23 AM

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