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tagging carved heads...
Author Message
x77x
Master
**

Posts: 488
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Joined: Mar 2012
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Post: #5
RE: tagging carved heads...
okay this works... tricked it

but sure looks UGLY!!!

Code:
[ITEMDEF i_head_general]
ID=01ce1
FLIP=1
WEIGHT=10.0
CATEGORY=DRAGONSOFTIME
SUBSECTION=Generals Heads
DESCRIPTION=General Head
ON=@CLICK
MESSAGE @021 slain by <TAG.KILLER>
MESSAGE <TAG.DATE> <TAG.LOCATIONZ>
MESSAGE @0481 Head of <TAG.TITLEZ> <TAG.NAMEZ> [<TAG.ARMYZ>] [<eval <TAG.LEVELZ>>]
RETURN 1
ON=@create
tag.date=<SERV.RTIME.FORMAT %m/%d/%y %I:%M%p>
tag.killer=<src.name>
Link=1
ON=@pickup_pack
IF <LINK>=1
TAG.NAMEZ=<CONT.TAG.NAMEX>
TAG.LEVELZ=<CONT.TAG.LEVELX>
TAG.ARMYZ=<CONT.TAG.ARMYX>
TAG.TITLEZ=<CONT.TAG.TITLEX>
tag.locationz=<cont.tag.locationx>
LINK=0
ENDIF


see that <eval <TAG.LEVELZ>> ?

is there a way to have it tag in decimal and STAY in decimal? everything always gets switched to hex and fucks stuff up...
when i use level, its always decimal

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 08-19-2017 09:21 PM by x77x.)
08-19-2017 08:47 PM
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Messages In This Thread
tagging carved heads... - x77x - 08-19-2017, 12:27 AM
RE: tagging carved heads... - darksun84 - 08-19-2017, 01:51 AM
RE: tagging carved heads... - x77x - 08-19-2017, 04:17 AM
RE: tagging carved heads... - darksun84 - 08-19-2017, 08:33 PM
RE: tagging carved heads... - x77x - 08-19-2017 08:47 PM
RE: tagging carved heads... - darksun84 - 08-19-2017, 09:55 PM
RE: tagging carved heads... - Ben - 08-20-2017, 06:21 AM

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