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Custom Armor Rating Calculation?
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Baeguth
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Post: #3
RE: Custom Armor Rating Calculation?
(08-11-2017 08:54 PM)darksun84 Wrote:  No, unless you change it in the source.

I think that even if you script it, the AR value displayed in the status will be based on the percentage of the layers found in the source code.

By the way the values on the wiki seems outdated, these are the new ones

static const CArmorLayerType sm_ArmorLayers[ARMOR_QTY] =
{
{ 15, sm_ArmorLayerHead }, // ARMOR_HEAD
{ 7, sm_ArmorLayerNeck }, // ARMOR_NECK
{ 0, sm_ArmorLayerBack }, // ARMOR_BACK
{ 35, sm_ArmorLayerChest }, // ARMOR_CHEST
{ 14, sm_ArmorLayerArms }, // ARMOR_ARMS
{ 7, sm_ArmorLayerHands }, // ARMOR_HANDS
{ 22, sm_ArmorLayerLegs }, // ARMOR_LEGS
{ 0, sm_ArmorLayerFeet } // ARMOR_FEET
};

Thank you as always.
However isnt a bit difficult to script new armors due to the percentage?
I have to consider that percentage in order to put the correct value that i want to be displayed...
08-11-2017 09:35 PM
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Custom Armor Rating Calculation? - Baeguth - 08-11-2017, 05:37 PM
RE: Custom Armor Rating Calculation? - Baeguth - 08-11-2017 09:35 PM

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