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NPCLostTeleport and pathfinding improvements
Author Message
Coruja
Sphere Developer
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Dimension Shard

Post: #2
RE: NPCLostTeleport and pathfinding improvements
usually NPCs always try to walk back to it's default position (P set on <HOME>), so if the NPC is getting teleported instead walk, probably it means that this NPC was not able to reach this P just walking so it got teleported. Maybe you can debug this using this code to find where the NPC is getting stuck
Code:
ON=@NPCLostTeleport
SERV.LOG NPC '<NAME>' (<UID>) got teleported to home position '<HOME>' because it was stuck on P='<P>'

PS: if there's no CAN=mt_walk|mt_run set on the NPC it will never walk/run (translating: it will get stuck on the same P forever)
07-27-2017 12:20 PM
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RE: NPCLostTeleport and pathfinding improvements - Coruja - 07-27-2017 12:20 PM

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