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NPCLostTeleport and pathfinding improvements
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PePs1Man
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Post: #1
NPCLostTeleport and pathfinding improvements
Hello everyone,

I've been logging the @NPCLostTeleport trigger and noticed every noe and then, well... approximatively 10 npc per seconds gets teleported back.

I am still in the process of thinking how I will achieve my goal, but I also noticed that lots of NPCs gets stuck themselves into map 'holes' and really tend to go towards a specific coordinal point than another.

This will be part of some anti-stuck features for NPC but this goes beyound as I want to show the right path to the NPC.

This could 'limit' players from exploiting bad AI pathfinding.

(Question: If CharDef's attribute is not set to mt_walk/run, can the npc use walk/run function? Is there a Fly command?) did not test.

I've though about CanMove & Walk/Run function.

How can we get the walkable status flag from statics/terrain from scripts?
07-24-2017 12:18 AM
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NPCLostTeleport and pathfinding improvements - PePs1Man - 07-24-2017 12:18 AM

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