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Injection - morph 0x044d issue [0.56b]
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escribano
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Post: #4
RE: Injection - morph 0x044d issue [0.56b]
That's exactly why players use injection to PVP... its made for ignoring delays, rules, fps patch (which allows players to fire bows or cast spells from impossible positions) It's all unfair to players :/

Maybe you can re-write the walking packet to filter Z position from the start point to destination.... But since players can walk to a higher 5 z position (like a stair for example) there are no much things you can do to detect this behavior....
Maybe you can detect if player typed the command... but I don't think so since injection doesn't send the "ASCII speech packet" to the server it runs 100% internally in injection... and just send the walk request packet.

I highly recommend to everyone to block and tries to kill this injection from Ultima Online... players can take down the server with 5x lines of macro :/ it sucks.... but... I understand you opinion about the players leaving the server.

I've posted today a script to detect Z position from objects/mobiles in the world using the sphere core rules of Z position and working with land and statics items.... i don't know if it helps you :/

UltimaPHP - OpenSource Ultima Online Server v0.1-pre-alpha under development, we need help!
07-19-2017 03:52 AM
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RE: Injection - morph 0x044d issue [0.56b] - escribano - 07-19-2017 03:52 AM

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