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FOR Behavior question
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PePs1Man 
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FOR Behavior question
Hello,
I have a little question on a FOR behavior that I have.
I want to know if this is OK to be scripted that way.
Code:
FORCHARS 16
If <Brain>
If ((!<ISTIMERF.f_AI>)&&(<Tag0.AI_Expire>==0))
f_AI
Return 1
EndIf
EndIf
ENDFOR
That code will loop thru allplayers around 16 tiles away, check if they have a brain(npc) and add the function f_AI to the character.
My question lies in the RETURN 1 function.
With Return 1, the script will loop the npc 1 by 1
Without Return 1 the script will perform the tasks all at once
To me it seems more optimized if I use Return 1 and may prevent a mass flood if lots of character is around.
Any thoughts ?
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07-16-2017 12:24 AM |
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FOR Behavior question - PePs1Man - 07-16-2017 12:24 AM
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