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					FOR Behavior question
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		| PePs1Man  Apprentice
 
  
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			| FOR Behavior question 
 
				Hello, 
I have a little question on a FOR behavior that I have. 
I want to know if this is OK to be scripted that way.
 
Code:
         FORCHARS 16If <Brain>
 If ((!<ISTIMERF.f_AI>)&&(<Tag0.AI_Expire>==0))
 f_AI
 Return 1
 EndIf
 EndIf
 ENDFOR
 
That code will loop thru allplayers around 16 tiles away, check if they have a brain(npc) and add the function f_AI to the character.
 
My question lies in the RETURN 1 function.
 
With Return 1, the script will loop the npc 1 by 1 
Without Return 1 the script will perform the tasks all at once
 
To me it seems more optimized if I use Return 1 and may prevent a mass flood if lots of character is around.
 
Any thoughts ?
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	| 07-16-2017 12:24 AM |  | 
	
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| FOR Behavior question -  PePs1Man - 07-16-2017 12:24 AM | 
	
	
	
	
		
		
	
	
	
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