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Archery arrow on ground
Author Message
Coruja
Sphere Developer
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Dimension Shard

Post: #2
RE: Archery arrow on ground
to make items stack on each other they must have exactly all the same props (name, type, events, etc)

I don't remember exactly, but I think LOCAL.Arrow on @Hit / @HitMiss trigger also store the arrow UID being consumed, so instead create a new arrow you can dupe this one to make the new arrow keep all the same properties. Maybe it's something like this:
Code:
ON=@HitMiss
REF1=<LOCAL.Arrow>
IF (<REF1>)
  REF1.DUPEITEM   //dupe the old arrow
  REF1.CONSUME 1  //consume the old arrow
  NEW.P=<SRC.P>   //place this new arrow somewhere
ENDIF
LOCAL.ArrowHandled=1

PS: if you're handling the arrow by yourself instead let sphere do its internal actions with the arrow, don't forget to add LOCAL.ArrowHandled=1 on the trigger to make sphere skip the internal arrow handling
06-14-2017 11:47 AM
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Messages In This Thread
Archery arrow on ground - BestBG - 06-14-2017, 11:02 AM
RE: Archery arrow on ground - Coruja - 06-14-2017 11:47 AM
RE: Archery arrow on ground - BestBG - 06-14-2017, 02:58 PM
RE: Archery arrow on ground - Coruja - 06-14-2017, 06:53 PM
RE: Archery arrow on ground - BestBG - 06-15-2017, 01:46 PM

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