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wall magic & poisoning magic
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Satvet
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Post: #9
RE: wall magic & poisoning magic
thanks 2nd proposal worked.
1. I do not fully understand what the proposal is. Smile

it happened this way.
Quote:[ITEMDEF 080]
//This is the hardcoded ITEMDEF used by Wall of Stone spell
//It has been excluded from the i_wall_hugebrick DUPELIST on purpose

ON=@CREATE
ATTR |= ATTR_DECAY // We need to add the decay flag manually
TIMERF 0,TIMER=<R100,200> // We need the timerf function otherwise the spell duration will override our duration.

but I'm. I wanted it to work as it did in 56b.
When you wanted to trick the subject sphere, you could try every way as you said.
for help thanks darksun84.
(This post was last modified: 05-20-2017 07:07 AM by Satvet.)
05-19-2017 08:37 AM
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Messages In This Thread
wall magic & poisoning magic - Satvet - 05-10-2017, 03:27 AM
RE: wall magic & poisoning magic - Satvet - 05-13-2017, 07:51 PM
RE: wall magic & poisoning magic - Coruja - 05-17-2017, 12:44 PM
RE: wall magic & poisoning magic - Satvet - 05-18-2017, 03:05 AM
RE: wall magic & poisoning magic - Satvet - 05-29-2017, 03:34 PM
RE: wall magic & poisoning magic - Satvet - 05-19-2017, 06:25 AM
RE: wall magic & poisoning magic - Satvet - 05-19-2017 08:37 AM
RE: wall magic & poisoning magic - Coruja - 05-20-2017, 07:33 AM

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