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Calling functions from my player event file: Performance
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Coruja
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Post: #3
RE: Calling functions from my player event file: Performance
an code with 200 lines just to calculate the swing speed value on combat is already "performance-unfriendly" roflmao Big Grin

but if you're running your server on an modern CPU and doesn't call this code millions of times per second, maybe you should not be worried about it because the code will stay fast anyway

talking about milliseconds precision, "inline" codes on the same function are faster than call external functions, but if you're aiming for an lightweight code you will get better results (milliseconds) reducing these 200 lines code instead worry about use it inline or as external function
(This post was last modified: 05-17-2017 01:49 PM by Coruja.)
05-17-2017 01:46 PM
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RE: Calling functions from my player event file: Performance - Coruja - 05-17-2017 01:46 PM

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