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wall magic & poisoning magic
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Coruja
Sphere Developer
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Dimension Shard

Post: #4
RE: wall magic & poisoning magic
try using LOCAL.Duration=<R10,20> to check if the spell set the timer value randomly to each wall item, if you use an fixed value like LOCAL.Duration=10 it will set TIMER=10 on all items

are you using MAGICF_OSIFORMULAS on sphere.ini? As you described the poisoning problem, maybe the fault is not on the poisoning spell but on how you're healing the poisong (which is not removing the poison effect correctly). So after you cast poison and cure this poison for the 1st time, try type .xedit and click on the player to check if the poison memory got removed correctly
05-17-2017 12:44 PM
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Messages In This Thread
wall magic & poisoning magic - Satvet - 05-10-2017, 03:27 AM
RE: wall magic & poisoning magic - Satvet - 05-13-2017, 07:51 PM
RE: wall magic & poisoning magic - Coruja - 05-17-2017 12:44 PM
RE: wall magic & poisoning magic - Satvet - 05-18-2017, 03:05 AM
RE: wall magic & poisoning magic - Satvet - 05-29-2017, 03:34 PM
RE: wall magic & poisoning magic - Satvet - 05-19-2017, 06:25 AM
RE: wall magic & poisoning magic - Satvet - 05-19-2017, 08:37 AM
RE: wall magic & poisoning magic - Coruja - 05-20-2017, 07:33 AM

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