Murmur
Apprentice
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Joined: Feb 2013
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RE: Custom armor rating calculation
Thanks darksun84 and bmanny.
@bmanny - I'm completely re-writing it all from nothing. So with your example of dmg = WeaponDMG * (armorMod/100+1), I plugged my AR value (physical AR in modern terms), which, for instance, a full set of normal plate gives 28 AR. When I use your formula with my AR, it looks like this:
10 damage (dagger) * (28AR/100+1) = 12.8 damage
and then lets use a heavy crossbow
24 damage (heavy crossbow) * (28AR/100+1) = 30.72 damage
then I change the armor value from 28 to 100
10 damage (dagger) * (100AR/100+1) = 20.0 damage
and then lets use a heavy crossbow
24 damage (heavy crossbow) * (100AR/100+1) = 48 damage
So with the same weapon, with 100 AR, its doing more damage. So that wouldn't work, I'd have to rewrite how I get my armor value, which has already been done. Thanks for the suggestion though! I'm sure it will help someone at some point searching the forums in the future.
@darksun84 - I have tested this formula a lot tonight, and it looks like it will work for now. I think I want a gradual curve on the % of damage that is mitigated, and I'll probably have to write this out with like 4 different formulas depending on if my armor is less than 50, less than 100, less than 150 and less than 200 but the formula you suggested is almost exactly what I needed at this point.
Thank you again to both of you.
-Murmur
*you glance to your left to a region you just surveyed... you glimpse a magical being, more shadow than substance, caught midway in transformation... the figure smiles, the corners of his mouth jut upwards slightly on the edges, suddenly stretched to a length not at all human...*
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05-11-2017 04:48 PM |
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