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Equipping, unequipping, and making sure my custom stats do what they should
Author Message
darksun84
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Post: #3
RE: Equipping, unequipping, and making sure my custom stats do what they should
You can use a TYPEDEF for handling your custom tags/properties with equipment.
Example:
Code:
[FUNCTION getChaos]
sysmessage You have <dsrc.tag0.chaos> points.

//You should assign your player usable functions inside a PLEVEL1 block. otherwise they can't use them in game
[PLEVEL 1]
getChaos

[TYPEDEF t_chaos_item]
ON=@Equip
src.tag.chaos = <src.tag0.chaos> + <tag0.chaos>

ON=@Unequip
src.tag.chaos = <src.tag0.chaos> - <tag0.chaos>

[ITEMDEF i_test_id]
Name = Test Shield
id = i_shield_buckler
TEVENTS = t_chaos_item
tag.chaos = 3

ON=@Create
hitpoints = 100
(This post was last modified: 05-10-2017 11:43 PM by darksun84.)
05-10-2017 11:43 PM
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RE: Equipping, unequipping, and making sure my custom stats do what they should - darksun84 - 05-10-2017 11:43 PM

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