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I did some @hit stuff, but sphere is still doing it's own
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darksun84
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Post: #3
RE: I did some @hit stuff, but sphere is still doing it's own
Using src.damage in the @hit trigger will just add the damage from src.damage to the normal hit damage, so you have to add a return 1 in the trigger.

Hovewer, i think it's a bad solution and you should use, for overriding sphere's damage, the following trigger in this way:

Code:
ON=@GetHit
argn2 = <argn2> | dam_fixed

https://wiki.spherecommunity.net/index.p...le=@GetHit


dam_fixed means:
Code:
Added DAM_FIXED to sphere_defs.scp: this flag will make sphere asume that the argn1 value in @gethit is the final damage and will not do any formula calculations over it,
    will only cast sounds,animations, blood, memories, attacker.n.% update and @GetHit trigger.

Remember that while @Hit is fired on the attacker, @GetHit is fired on the defender.

You can calculate the damage on the @Hit trigger, and in the @gethit trigger you can calculate the armour reduction, i think that you can do everything in @Hit but i like to separate the two things.
(This post was last modified: 05-08-2017 04:56 PM by darksun84.)
05-08-2017 04:53 PM
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RE: I did some @hit stuff, but sphere is still doing it's own - darksun84 - 05-08-2017 04:53 PM

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