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I did some @hit stuff, but sphere is still doing it's own
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bmanny
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Post: #1
I did some @hit stuff, but sphere is still doing it's own
so, if I do...

Code:
on=@hit
LOCAL.TESTDMG = <EVAL <EVAL <ARGO.var.testdmg>>-<EVAL <SRC.var.fakearmor>>>
SRC.damage <eval <localtestdmg>>

I get the result of my weapons testdmg minus the targets fake armor and apply it as damage to the target.

The issue is that it looks like sphere is still calculating it's own damage in the background, as referenced by the floating damage text popping up.


How do I disable that? And will disabling that also disable all the nice QoL stuff like guards, criminal, invul areas, ect?
[/php][/spoiler]
05-08-2017 11:51 AM
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I did some @hit stuff, but sphere is still doing it's own - bmanny - 05-08-2017 11:51 AM

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