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sphere_combat >.<
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Murmur
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Post: #9
RE: sphere_combat >.<
I'm assuming you are trying to use sphere_combat.scp as your player event.

Coruja mentioned earlier in this post:

Quote:sphere_combat.scp got added on sphere 56c to replace the hardcoded combat engine with the same engine but now softcoded on scripts. But if you choose to use it, it will replace the hardcoded engine. On the other hand, if you're not using the softcoded engine, these changes on softcoded engine won't make any effect on the hardcoded engine

So basically sphere_combat is just a reference of what is hardcoded. As far as editing the sphere_combat.scp, then using as the player events, I don't know how easy that is going to be, it would probably require a deep understanding of the syntax to get it all to work properly.

In my case, I just created a brand new events .scp, named it e_player.scp, then put e_player.scp as my player events file in sphere.ini (also outlined very well earlier in this post).

Hopefully that helps answers part of the issue.

*you glance to your left to a region you just surveyed... you glimpse a magical being, more shadow than substance, caught midway in transformation... the figure smiles, the corners of his mouth jut upwards slightly on the edges, suddenly stretched to a length not at all human...*
05-08-2017 07:19 AM
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Messages In This Thread
sphere_combat >.< - Murmur - 05-04-2017, 01:26 PM
RE: sphere_combat >.< - Coruja - 05-04-2017, 02:30 PM
RE: sphere_combat >.< - Murmur - 05-04-2017, 03:25 PM
RE: sphere_combat >.< - darksun84 - 05-04-2017, 07:18 PM
RE: sphere_combat >.< - Murmur - 05-05-2017, 01:47 PM
RE: sphere_combat >.< - darksun84 - 05-05-2017, 06:41 PM
RE: sphere_combat >.< - Murmur - 05-06-2017, 02:29 PM
RE: sphere_combat >.< - bmanny - 05-08-2017, 06:25 AM
RE: sphere_combat >.< - Murmur - 05-08-2017 07:19 AM
RE: sphere_combat >.< - bmanny - 05-08-2017, 07:21 AM

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