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Overriding combat 'misses', ACTDIFF?
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Murmur
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Post: #1
Overriding combat 'misses', ACTDIFF?
Finally got my custom swing speed calculations totally working, thanks for all the help on that post.

Next I guess I'm having to rewrite how combat 'misses' happen because the default combat code is definitely crazy. I have 200 dex, 100 archery and 100 tactics and I miss like 50% of the time. I need to fix that.

So I can handle the code part, I just need to figure out what property I need to override in @HitTry. I searched the forums and there were a few posts about ACTDIFF, but I tried ACTDIFF=0, no change, ACTDIFF=-100, no change, ACTDIFF=100, no change, ACTDIFF=-10000, no change, ACTDIFF=10000, no change.

So I'm assuming ACTDIFF is not the solution here, does anyone know if there is a property that I can override kind of like the ARGN1 in swing speed?

As always, I appreciate the help.
-Murmur

*you glance to your left to a region you just surveyed... you glimpse a magical being, more shadow than substance, caught midway in transformation... the figure smiles, the corners of his mouth jut upwards slightly on the edges, suddenly stretched to a length not at all human...*
05-06-2017 03:40 PM
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Overriding combat 'misses', ACTDIFF? - Murmur - 05-06-2017 03:40 PM

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