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sphere_combat >.<
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Murmur
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Posts: 33
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Joined: Feb 2013
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Post: #3
RE: sphere_combat >.<
Thanks for your time Coruja.

I definitely don't have any plans for completely rewriting, so I'll use this override instead.

After reading your reply, I did a search within my scripts for @HitTry and didn't look like it pulled up anything.

Then I searched the forums for more info on @HitTry, and from what I'm seeing I need to create a new .scp (such as e_player.scp) for events, such as [EVENTS e_player], and then add the triggers in this event. Or add the new event to sphere_events_humans.scp?

My newbieness prevents me knowing what to do with it from there, if I am right about the above paragraph, where/how do I call that on the character?

Is a 'character' considered a 'human' as in a reference to sphere_events_human.scp?

I apologize for losing you at that point, I really appreciate your help.

-Murmur

*you glance to your left to a region you just surveyed... you glimpse a magical being, more shadow than substance, caught midway in transformation... the figure smiles, the corners of his mouth jut upwards slightly on the edges, suddenly stretched to a length not at all human...*
05-04-2017 03:25 PM
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Messages In This Thread
sphere_combat >.< - Murmur - 05-04-2017, 01:26 PM
RE: sphere_combat >.< - Coruja - 05-04-2017, 02:30 PM
RE: sphere_combat >.< - Murmur - 05-04-2017 03:25 PM
RE: sphere_combat >.< - darksun84 - 05-04-2017, 07:18 PM
RE: sphere_combat >.< - Murmur - 05-05-2017, 01:47 PM
RE: sphere_combat >.< - darksun84 - 05-05-2017, 06:41 PM
RE: sphere_combat >.< - Murmur - 05-06-2017, 02:29 PM
RE: sphere_combat >.< - bmanny - 05-08-2017, 06:25 AM
RE: sphere_combat >.< - Murmur - 05-08-2017, 07:19 AM
RE: sphere_combat >.< - bmanny - 05-08-2017, 07:21 AM

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